One of the pieces of software I will be experimenting with as part of my augmented reality design challenge for the TMA1402 module is Adobe Aero. Aero launched back in 2019 and is one of the latest applications in the Creative Cloud suite to go alongside Dimensions to fill out the 3D area of the iconic suite. Being part of the Creative Cloud Suite offers an advantage from the likes of Lens Studio and Hiro due to the familiarity of keyboard shortcuts and the use of libraries that are iconic to Adobe software. This allows for easy access to files that will be created during the production part of the project.
After my initial use of the software, it feels fairly basic when compared to not only the capabilities of the rest of the suite such as Illustrator or Photoshop but also when compared to other 3D software I’ve used in the past such as Cinema4D. However, this may come as a welcome surprise which allows me to focus on the practicalities of ensuring the augmented reality functions and works before creating extreme augmented reality scenes.
During my first use with the software, which is only available on iPad and iPhone for the moment, I tested out the basic functions of the application alongside learning the interface and experimented with placing 3D objects into space and began to learn how Aero maps out the space available, using a honeycomb/dot grid system to work out the horizontal platform it will use as the base for objects.
Adobe has supplied a wide range of objects from lettering and numbers to an animated T-Rex as starter assets for creatives to use, allowing more time for learning the software and less time designing. For my tests, I used lettering, plants and platforms. This fast start within the platform will be of great use to aid the learning of this platform. Having no experience designing for the augmented reality space, I must explore angles and motion in design in varying ways alongside how designs would alter in view due to human movements. How will this affect the quality of the work produced? Does Adobe Aero allow the same quality as its flagship software Illustrator and Photoshop or it is simply too new to assume this?
Once my objects were places, scaled and anchored to the base, I began to take a look at the animations available in the software. With Cinema4D, the possibilities were endless thanks to the real-world physics that the software uses. Adobe Aero, for now, does not have this capability. This makes me believe that I will be relatively restricted when it comes to animation and movement using this software. Or does this present a chance for creative solutions and problem-solving?
For the market, I must think about accessibility and how the public will interact with this platform. Do you require Adobe Aero to be pre-installed on devices and does the user require an Adobe ID to see the AR creations? Does the platform allow for sharing outside of Adobe systems? Further exploration must be undertaken to understand the finer functionalities and the sharing capabilities within the software.
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